Automatic State Abstraction for Pathfinding in Real-Time Video Games
Automatic State Abstraction for Pathfinding in Real-Time Video Games
复制标题
实时视频游戏中寻路的自动状态抽象
DOI:
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发表时间:
2005
期刊:
影响因子:
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通讯作者:
M. Buro
中科院分区:
文献类型:
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作者:
Nathan R Sturtevant;V. Bulitko;M. Buro
Real-time video games are a unique domain for pathfinding and search. Traditional approaches to search have usually assumed static worlds with a single agent. But, in real-time video games there are multiple cooperative and adversarial agents. While the search space in most games is relatively small, algorithms are expected to plan in mere milliseconds. Thus, techniques such as abstraction are needed to effectively reason and act in these worlds. We provide an overview of the research we have completed in this area, as well as areas of current and future work.