Virtual Augmented Exercise Gaming for Older Adults

Virtual Augmented Exercise Gaming for Older Adults
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适合老年人的虚拟增强运动游戏

DOI:
10.1089/cpb.2007.9925
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发表时间:
2008
期刊:
Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society
影响因子:
--
通讯作者:
C. Fencott
C. Fencott
中科院分区:
--
文献类型:
--
作者:
P. Schaik;Jonathan Blake;Fred Pernet;I. Spears;C. Fencott

文献摘要

被引文献

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本文详细介绍了老年人虚拟增强运动(VAE)游戏的设计,开发和测试。三个版本的水下VAE环境进行了测试,样本22名健康的成年人年龄在50岁或以上。参与者强烈倾向于VAE传统的体育锻炼,坚持率为100%。研究结果表明,VAE与拼图的变化或否定了预期的负面协会之间的运动成果。无论VAE类型如何,健身水平与比赛中的表现无关,这表明身体健康程度较低的人可以期望与身体健康程度较高的人表现相似。总之,研究发现了一些证据证明VAE与认知锻炼(解决简单的难题和根据答案击中目标)的好处。这种类型的运动似乎是老年人运动的一种有前途的方法。
This paper details the design, development, and testing of virtual augmented exercise (VAE) gaming for older adults. Three versions of an underwater VAE environment were tested with a sample of 22 healthy adults aged 50 or over. Participants strongly preferred VAE to traditional physical exercise, and adherence rate was 100%. The findings suggest that VAE with puzzles changes or negates the expected negative associations among exercise outcomes. Fitness level was not associated with performance in the game, irrespective of VAE type, indicating that persons who are less physically fit can expect to perform similarly to those who are more physically fit. In conclusion, the research found some evidence for the benefits of VAE with cognitive exercise (solving simple puzzles and hitting targets based on the answer). This type of exercise appears to be a promising method of exercise for older adults.