Virtual Augmented Exercise Gaming for Older Adults
Virtual Augmented Exercise Gaming for Older Adults
复制标题
适合老年人的虚拟增强运动游戏
DOI:
10.1089/cpb.2007.9925
复制
发表时间:
2008
期刊:
影响因子:
--
通讯作者:
C. Fencott
中科院分区:
文献类型:
--
作者:
P. Schaik;Jonathan Blake;Fred Pernet;I. Spears;C. Fencott
This paper details the design, development, and testing of virtual augmented exercise (VAE) gaming for older adults. Three versions of an underwater VAE environment were tested with a sample of 22 healthy adults aged 50 or over. Participants strongly preferred VAE to traditional physical exercise, and adherence rate was 100%. The findings suggest that VAE with puzzles changes or negates the expected negative associations among exercise outcomes. Fitness level was not associated with performance in the game, irrespective of VAE type, indicating that persons who are less physically fit can expect to perform similarly to those who are more physically fit. In conclusion, the research found some evidence for the benefits of VAE with cognitive exercise (solving simple puzzles and hitting targets based on the answer). This type of exercise appears to be a promising method of exercise for older adults.