Peer-to-peer infrastructures for games

Peer-to-peer infrastructures for games
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游戏的点对点基础设施

DOI:
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发表时间:
2008
期刊:
International Workshop on Network and Operating System Support for Digital Audio and Video
影响因子:
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通讯作者:
W. Effelsberg
W. Effelsberg
中科院分区:
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文献类型:
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作者:
Tonio Triebel;B. Guthier;Richard Süselbeck;Gregor Schiele;W. Effelsberg

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在这个演示方案中,我们展示了PlanetMmog 4,这是一款大型多人在线游戏,旨在评估和比较基于点对点的Π系统,并考虑到可伸缩性。这款游戏需要较低的网络延迟,并会频繁地更新游戏状态。它具有模块化的体系结构,可以通过新功能进行调整和扩展。使用这种模块化设计,我们开发了不同的点对点基础设施。工作坊参与者将能够玩游戏并相互比较版本。
In this demo proposal we present Planet Π4, a Massively Multiplayer Online Game (MMOG) developed to evaluate and compare peer-to-peer-based MMOG systems with scalability in mind. The game requires low network latency and creates frequent game state updates. It has a modular architecture that can be adapted and extended with new functionality. Using this modular design we have developed different peer-to-peer infrastructures. Workshop participants will be able to play the game and compare the versions with each other.