Peer-to-peer infrastructures for games
Peer-to-peer infrastructures for games
复制标题
游戏的点对点基础设施
DOI:
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复制
发表时间:
2008
期刊:
影响因子:
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通讯作者:
W. Effelsberg
中科院分区:
文献类型:
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作者:
Tonio Triebel;B. Guthier;Richard Süselbeck;Gregor Schiele;W. Effelsberg
In this demo proposal we present Planet Π4, a Massively Multiplayer Online Game (MMOG) developed to evaluate and compare peer-to-peer-based MMOG systems with scalability in mind. The game requires low network latency and creates frequent game state updates. It has a modular architecture that can be adapted and extended with new functionality. Using this modular design we have developed different peer-to-peer infrastructures. Workshop participants will be able to play the game and compare the versions with each other.