Model and authoring tool to help teachers adapt serious games to their educational contexts

Model and authoring tool to help teachers adapt serious games to their educational contexts
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模型和创作工具可帮助教师将严肃的游戏适应他们的教育环境

DOI:
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发表时间:
2014
影响因子:
0.6
通讯作者:
J. Labat
J. Labat
中科院分区:
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文献类型:
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作者:
Bertrand Marne;J. Labat

文献摘要

被引文献

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经过一项研究,我们确定,教师采用严肃游戏(SG)的障碍之一是,他们不能塑造他们的教育场景,以他们特定的教学环境。我们在本文中提出的工作解决了设计工具,以帮助他们定制的SGs的教育场景的一般问题。我们的方法是提供一个模型,适合于描述由几个阶段组成的SG,并提供其实施的创作工具,以帮助教师可视化,修改和检查的一致性的情况下。我们的模型的评估表明,它是能够描述我们的目标,和我们的创作工具原型的第一个用户测试也很有前途的SG。
After a study, we established that one of the obstacles of the adoption of serious games (SGs) by teachers was that they cannot shape their educational scenarios to their specific teaching context. The work we present in this paper tackles the general problem of designing tools to help them customise the educational scenarios of SGs. Our approach is to provide a model suited to describe SGs that are composed of several stages, and to provide its implementation in an authoring tool in order to help the teachers to visualise, modify and check the consistency of the scenarios. The evaluation of our model shows that it is capable of describing most of the SGs we targeted, and the first user tests of our authoring tool prototype are also promising.