Design for Sustainable Inclusion - CWUAAT 2023

Design for Sustainable Inclusion - CWUAAT 2023
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可持续包容性设计 - CWUAAT 2023

DOI:
10.1007/978-3-031-28528-8_2
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发表时间:
2023
期刊:
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影响因子:
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通讯作者:
Yin L
Yin L
中科院分区:
--
文献类型:
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作者:
Yin L

文献摘要

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诸如虚拟现实(VR)和增强现实(AR)之类的沉浸式技术使得视听内容消费具有许多新的可能性,特别是作为允许模仿或超越在真实的生活中可以体验的各种新体验的手段。由于沉浸式体验可以增加日常生活的多样性,从而提高生活质量,因此VR和AR内容可能对残疾人和老年人特别有吸引力,这些人由于行动不便而经常在家。然而,为了使VR和AR能够充分发挥其潜力,确保此类系统的设计具有包容性非常重要。作为朝着这个方向迈出的第一步,本文提供了一组来自八个焦点小组的高级用户需求,这些用户涉及一系列残疾/能力丧失类型以及由此产生的访问障碍,以充分享受VR和AR内容和体验。我们围绕参与者克服访问障碍的优先策略对用户需求进行了聚类。这些策略是VR的定制、交互、信息和适应; AR的定制、交互和感知。总的来说,我们确定了VR和AR中几个常见的高级用户需求,包括需要在微调设置中支持用户,以及提供丰富的模式来支持灵活的交互。
Immersive technologies, such as virtual reality (VR) and augmented reality (AR), enable many new possibilities for audio-visual content consumption, in particular as a means of allowing for various new experiences that either mimic or surpass what can be experienced in real life. Since immersive experiences can add variety to a daily routine and thus improve quality of life, VR and AR content may be especially attractive to individuals with disabilities and older people who are often home-bound due to limited mobility. However, for VR and AR to be able to reach their full potential, it is important to ensure the design of such systems is inclusive. As an initial step in this direction, this paper provides a set of high-level user requirements from eight focus groups that involved users with a range of disabilities/capability loss types and consequent access barriers to the full enjoyment of VR and AR content and experiences. We clustered the user requirements around the participants’ prioritised strategies for overcoming access barriers. These strategies are customisation, interaction, information, and adaptation for VR; and customisation, interaction, and awareness for AR. Overall, we identify several common high-level user requirements across both VR and AR, including the need to support users in fine-tuning settings and to have available a rich number of modalities to support flexible interaction.