OneUp: Supporting Practical and Experimental Gamification of Learning

OneUp: Supporting Practical and Experimental Gamification of Learning
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OneUp:支持实践和实验性学习游戏化

DOI:
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发表时间:
2018
期刊:
Int. J. Serious Games
影响因子:
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通讯作者:
Christo Dichev
Christo Dichev
中科院分区:
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文献类型:
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作者:
D. Dicheva;Keith Irwin;Christo Dichev

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教育的游戏化仍在不断发展。它缺乏评估其在不同学习环境中的效果的系统研究。创建游戏化课程仍然很困难,因为人们对如何游戏化学习缺乏足够的理解,并且缺乏适当的软件支持。为了应对这些挑战,我们开发了 OneUp – 一个可定制的平台,旨在促进学术课程游戏化的过程并实现教育游戏化的背景研究。在本文中,我们合理化了构建 OneUp 的方法,并提出了指导其设计的基本原则和动机。我们还描述了平台功能,其中包括支持将游戏设计元素集成到学习活动中、创建动态问题以及可视化学生的表现和进步。最后,我们从最终用户的角度提出了平台的可用性研究和评估结果。
Gamification of education is still evolving. It lacks systematic studies assessing its effect in different learning contexts. Creating gamified courses is still difficult, since there is a lack of sufficient understanding of how to gamify learning and appropriate software support is missing. As a response to these challenges, we developed OneUp  ̶ a customizable platform aimed at facilitating the process of gamifying academic courses and enabling contextual studies on educational gamification. In this paper we rationalize our approach to building OneUp and present the underlying principles and motivations guiding its design. We also describe the platform functionality which includes support for integrating game design elements in learning activities, creating dynamic problems, and visualizing student performance and progress. At the end, we present a usability study of the platform and the assessment results from an end user perspective.