An Efficient Method for Rendering Underwater Optical Effects Using Graphics Hardware
An Efficient Method for Rendering Underwater Optical Effects Using Graphics Hardware
复制标题
使用图形硬件渲染水下光学效果的有效方法
DOI:
10.1111/1467-8659.00628
复制
发表时间:
2002
影响因子:
2.5
通讯作者:
T. Nishita
中科院分区:
文献类型:
--
作者:
Kei Iwasaki;Y. Dobashi;T. Nishita
The display of realistic natural scenes is one of the most important research areas in computer graphics. Therendering of water is one of the essential components. This paper proposes an efficient method for renderingimages of scenes within water. For underwater scenery, the shafts of light and caustics are attractive and importantelements. However, computing these effects is difficult and time‐consuming since light refracts when passingthrough waves. To address the problem, our method makes use of graphics hardware to accelerate the computation.Our method displays the shafts of light by accumulating the intensities of streaks of light by using hardware colorblending functions. Making use of a Z‐buffer and a stencil buffer accelerates the rendering of caustics. Moreover,by using a shadow mapping technique, our method can display shafts of light and caustics taking account ofshadows due to objects.