Neonatal Intensive-Care Unit Graduates Show Persistent Difficulties in an Intra-Dimensional Shift Card Sort.

Neonatal Intensive-Care Unit Graduates Show Persistent Difficulties in an Intra-Dimensional Shift Card Sort.
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新生儿重症监护室毕业生在维度转换卡片分类中表现出持续的困难。

DOI:
10.1080/15248372.2012.698433
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发表时间:
2013
期刊:
Journal of cognition and development : official journal of the Cognitive Development Society
影响因子:
--
通讯作者:
Flory,MichaelJ
Flory,MichaelJ
中科院分区:
--
文献类型:
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作者:
Kittler,PhyllisM;Brooks,PatriciaJ;Rossi,Vanessa;Karmel,BernardZ;Gardner,JudithM;Flory,MichaelJ

文献摘要

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新生儿重症监护病房(NICU)毕业生是一组有注意力问题和注意缺陷多动障碍风险的人群,在第34、42、51和60个月时进行了一次内维轮班卡分类,以评估执行功能并检查个体风险因素的影响。在“愚蠢”的游戏中,孩子们把卡片(飞机和狗)分类,这样它们就不会和目标一样了。在“同样”的游戏中,他们的做法恰恰相反。这款“愚蠢的”游戏的表现很糟糕,特别是当它首次出现时。成功遵守“愚蠢”游戏规则的能力随着年龄的增长而提高,并且与母亲的受教育程度和胎龄(衡量宫内压力的指标)的出生体重显著相关。中枢神经系统损伤的程度区分了完成任务的儿童和没有完成任务的儿童,它也影响了在“相同”游戏中重复指令的需要。这些结果证实了新生儿重症监护室毕业生在学龄前执行功能受损的可能性增加。
Neonatal intensive-care unit (NICU) graduates, a group at risk for attention problems and attention-deficit hyperactivity disorder, performed an intradimensional shift card sort at 34, 42, 51, and 60 months to assess executive function and to examine effects of individual risk factors. In the “silly” game, children sorted cards (airplanes and dogs) so they werenotthe same as targets. In the “same” game, they did the opposite. Performance on the “silly” game was poor, especially when it was presented first. Success in following “silly” game rules improved with age and was significantly linked to maternal education and birth weight for gestational age, a measure of intrauterine stress. Degree of central nervous system injury differentiated children who completed the task from children who did not, and it also affected the need to repeat instructions in the “same” game. These results confirm an increased likelihood of impairments in executive function during preschool years in NICU graduates.