Making VR work: building a real-world immersive modeling application in the virtual world

Making VR work: building a real-world immersive modeling application in the virtual world
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让 VR 发挥作用:在虚拟世界中构建真实世界的沉浸式建模应用程序

DOI:
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发表时间:
2014
期刊:
Symposium on Spatial User Interaction
影响因子:
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通讯作者:
D. Coffey
D. Coffey
中科院分区:
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文献类型:
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作者:
M. Mine;A. Yoganandan;D. Coffey

文献摘要

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构建一个真实世界的沉浸式3D建模应用程序很难。尽管在虚拟世界中工作有许多假定的优点,但用户很快就厌倦了挥舞手臂,由此产生的模型充其量也只是简单化的。以思维的速度创造的梦想在很大程度上仍然没有实现,这是由于许多因素,如缺乏合适的菜单和系统控制,无法执行精确的操作,缺乏数字输入,人体工程学的挑战,以及难以保持用户的焦点和保持沉浸感。我们研究的重点是构建虚拟世界应用程序,这些应用程序可以超越演示,并可用于进行现实世界的工作。我们的目标是开发交互技术,支持构建复杂3D模型所需的丰富性和复杂性,同时最大限度地减少用户能量消耗,最大限度地提高用户舒适度。我们提出了一种方法,结合了VR交互的自然和直观的力量,2D触摸表面的精度和控制,以及商业建模包的丰富性。我们还讨论了搭配2D触摸与3D双手空间输入的好处,在设计一个自定义控制器,以实现同样的挑战,以及这种搭配创造的新途径。
Building a real-world immersive 3D modeling application is hard. In spite of the many supposed advantages of working in the virtual world, users quickly tire of waving their arms about and the resulting models remain simplistic at best. The dream of creation at the speed of thought has largely remained unfulfilled due to numerous factors such as the lack of suitable menu and system controls, inability to perform precise manipulations, lack of numeric input, challenges with ergonomics, and difficulties with maintaining user focus and preserving immersion. The focus of our research is on the building of virtual world applications that can go beyond the demo and can be used to do real-world work. The goal is to develop interaction techniques that support the richness and complexity required to build complex 3D models, yet minimize expenditure of user energy and maximize user comfort. We present an approach that combines the natural and intuitive power of VR interaction, the precision and control of 2D touch surfaces, and the richness of a commercial modeling package. We also discuss the benefits of collocating 2D touch with 3D bimanual spatial input, the challenges in designing a custom controller targeted at achieving the same, and the new avenues that this collocation creates.