Excessive computer game playing:: Evidence for addiction and aggression?

Excessive computer game playing:: Evidence for addiction and aggression?
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DOI:
10.1089/cpb.2006.9956
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发表时间:
2007-04-01
期刊:
CYBERPSYCHOLOGY & BEHAVIOR
影响因子:
--
通讯作者:
Griffiths, M. D.
Griffiths, M. D.
中科院分区:
其他
文献类型:
--
作者:
Gruesser, S. M.;Thalemann, R.;Griffiths, M. D.

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电脑游戏已经成为许多青少年日常生活中越来越多的一部分。再加上这一现象,关于过度玩游戏(玩电脑游戏)被称为“电脑/视频游戏成瘾”的报道,在流行媒体和最近的科学研究中都得到了讨论。本研究的目的是调查游戏的成瘾潜力,以及过度游戏与攻击性态度和行为之间的关系。一个由7069名游戏玩家组成的样本在网上回答了两份问卷。数据显示,11.9%的参与者(840名游戏玩家)符合游戏行为成瘾的诊断标准,而攻击性行为与过度游戏总体上相关的假设只有很弱的证据。这项研究的结果支持了这样的假设,即玩没有金钱奖励的游戏也符合上瘾的标准。因此,在预防和干预方面应该考虑到游戏的成瘾潜力。
Computer games have become an ever-increasing part of many adolescents' day-to-day lives. Coupled with this phenomenon, reports of excessive gaming ( computer game playing) denominated as "computer/ video game addiction" have been discussed in the popular press as well as in recent scientific research. The aim of the present study was the investigation of the addictive potential of gaming as well as the relationship between excessive gaming and aggressive attitudes and behavior. A sample comprising of 7069 gamers answered two questionnaires online. Data revealed that 11.9% of participants ( 840 gamers) fulfilled diagnostic criteria of addiction concerning their gaming behavior, while there is only weak evidence for the assumption that aggressive behavior is interrelated with excessive gaming in general. Results of this study contribute to the assumption that also playing games without monetary reward meets criteria of addiction. Hence, an addictive potential of gaming should be taken into consideration regarding prevention and intervention.