Evaluating Students' Perceptions of Online Learning with 2-D Virtual Spaces

Evaluating Students' Perceptions of Online Learning with 2-D Virtual Spaces
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DOI:
10.1145/3478431.3499396
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发表时间:
2022-02
期刊:
Proceedings of the 53rd ACM Technical Symposium on Computer Science Education - Volume 1
影响因子:
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通讯作者:
Nadia Najjar;Anna-Sophie Stubler;H. Ramaprasad;H. Lipford;David C. Wilson
Nadia Najjar;Anna-Sophie Stubler;H. Ramaprasad;H. Lipford;David C. Wilson
中科院分区:
其他
文献类型:
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作者:
Nadia Najjar;Anna-Sophie Stubler;H. Ramaprasad;H. Lipford;David C. Wilson

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COVID-19疫情导致大多数教育机构迅速转向主要通过在线远程交付进行课程。在不同的机构中,用于同步在线课程交付的工具各不相同。这些工具包括Zoom、Google Meet和WebEx等传统视频会议工具,以及Gather.Town、Gatherly和YoTribe等非传统工具。这些非传统工具的主要区别特征是它们利用2-D地图来创建模拟真实世界空间的虚拟会议空间。在这项工作中,我们的目标是探讨如何这样的工具被学生认为是在学习的背景下。我们的直觉是,与更传统的视频会议工具相比,利用具有类似于真实的世界教室的2-D虚拟空间的工具具有潜在的好处。我们的研究结果表明,学生使用2-D虚拟教室的感知提高了他们的互动,协作和整体满意度与在线学习体验。
The COVID-19 pandemic led the majority of educational institutions to rapidly shift to primarily conducting courses through online, remote delivery. Across different institutions, the tools used for synchronous online course delivery varied. They included traditional video conferencing tools like Zoom, Google Meet, and WebEx as well as non-traditional tools like Gather.Town, Gatherly, and YoTribe. The main distinguishing characteristic of these nontraditional tools is their utilization of 2-D maps to create virtual meeting spaces that mimic real-world spaces. In this work, we aim to explore how such tools are perceived by students in the context of learning. Our intuition is that utilizing a tool that features a 2-D virtual space that resembles a real world classroom has underlying benefits compared to the more traditional video conferencing tools. The results of our study indicate that students' perception of using a 2-D virtual classroom improved their interaction, collaboration and overall satisfaction with an online learning experience.