Maze Generation Based on Difficulty using Genetic Algorithm with Gene Pool
Maze Generation Based on Difficulty using Genetic Algorithm with Gene Pool
复制标题
基于基因库的遗传算法基于难度的迷宫生成
DOI:
10.1109/isemantic50169.2020.9234216
复制
发表时间:
2020
期刊:
影响因子:
--
通讯作者:
A. Yunanto
中科院分区:
文献类型:
--
作者:
Evan Kusuma Susanto;Rifqi Fachruddin;Muhammad Ihsan Diputra;D. Herumurti;A. Yunanto
Game level design is one of the most important element of developing an enjoyable video game. Besides, game with difficult and dynamic level can make players more exciting. This paper presents a new method of generating a video game level using a genetic algorithm. The proposed method is called gene pool integrates learning. This method implemented in feature selection so that this method is general enough to be used for multiple different types of games. This paper uses some training data to scan good patterns and store all of them in a gene pool. Furthermore, the genetic algorithm is used to find the combination of patterns that can produce the best result. The gene pool also records the quality of each gene so it can learn the pattern which most commonly found in multiple levels. For testing, this research develops a custom game with complicated rules that are hard to represent by a simple 2D array compared to the previously attempted work. The result of this research shows that the method can generate many complicated levels at once. Overall, levels generated using this method on average requires almost 3 times more steps to solve than the dataset.
DOI:
--
发表时间:
2004
期刊:
Neural Computation Vol.16
影响因子:
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作者:
Yukio Takii;Kimiko Ikeda;Chihiro;Sato;Tutomu Sato;Hiroshi Konno;Yoshikazu Suemitsu and Shigetoshi Nara
通讯作者:
Yoshikazu Suemitsu and Shigetoshi Nara