vSocial: a cloud-based system for social virtual reality learning environment applications in special education
vSocial: a cloud-based system for social virtual reality learning environment applications in special education
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DOI:
10.1007/s11042-020-09051-w
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发表时间:
2020-06
影响因子:
3.6
通讯作者:
Sai Shreya Nuguri;P. Calyam;Roland Oruche;Aniket Gulhane;Samaikya Valluripally;Janine P. Stichter;Zhihai He
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文献类型:
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作者:
Sai Shreya Nuguri;P. Calyam;Roland Oruche;Aniket Gulhane;Samaikya Valluripally;Janine P. Stichter;Zhihai He
Virtual Learning Environments (VLEs) are spaces designed to educate student groups remotely via online platforms. Although traditional VLEs have shown promise in educating students, they offer limited immersion that overall diminishes learning effectiveness. In this paper, we describe vSocial, a cloud-based virtual reality learning environment (VRLE) system that can be deployed over high-speed networks using the High Fidelity “social VR” platform. vSocial provides flexible control of group learning content and compliance with established VLE standards with improved immersive user experience for both instructor(s) and students. For our vSocial development, we build upon the use case of an existing special education VLE viz., iSocial that trains youth with Autism Spectrum Disorder by implementing the Social Competence Intervention (SCI) curriculum. The vSocial can be used to: (a) implement multiple learning modules using wearable VR technologies, (b) integrate cognitive state sensing devices, and (c) organize learning session data securely using web applications hosted on cloud resources. Our experiment results show that the VR mode of content delivery in vSocial better stimulates the generalization of lessons to the real world than non-VR lessons, and provides improved immersion when compared to an equivalent desktop version. Further, usability study results show that users can successfully use the web application features in vSocial for group learning activities with ease-of-use and consistency.