Forming interactivity: a tool for rapid prototyping of physical interactive products

Forming interactivity: a tool for rapid prototyping of physical interactive products
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DOI:
10.1145/778712.778735
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发表时间:
2002-06
期刊:
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影响因子:
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通讯作者:
Daniel Avrahami;S. Hudson
Daniel Avrahami;S. Hudson
中科院分区:
其他
文献类型:
--
作者:
Daniel Avrahami;S. Hudson

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目前在物理交互产品(如手持设备)的设计中使用的实践,往往受到形式探索和交互性探索之间的分歧。部分原因是,工作原型通常价格昂贵,制造时间长,并且需要专业技能和工具,而这些在设计工作室中并不常见。我们设计了一个原型工具,我们相信,它可以显著减少这种鸿沟。该工具允许设计人员在设计过程的早期使用一系列无线输入组件(按钮、滑块等)快速创建功能性、交互性、物理原型。和一张草图。输入组件与Macromedia Director通信以实现交互性。我们相信此工具可以通过以下方式改进设计实践:a)提高设计师在设计过程早期探索产品的形式和交互性的能力,B)提高设计师发现形式和交互性结合中出现的问题的能力,c)提高用户交流想法的能力,需求,挫折和愿望,以及d)提高客户对拟议设计的理解,从而使设计得到更多的参与和支持。
The current practice used in the design of physical interactive products (such as handheld devices), often suffers from a divide between exploration of form and exploration of interactivity. This can be attributed, in part, to the fact that working prototypes are typically expensive, take a long time to manufacture, and require specialized skills and tools not commonly available in design studios.We have designed a prototyping tool that, we believe, can significantly reduce this divide. The tool allows designers to rapidly create functioning, interactive, physical prototypes early in the design process using a collection of wireless input components (buttons, sliders, etc.) and a sketch of form. The input components communicate with Macromedia Director to enable interactivity.We believe that this tool can improve the design practice by: a) Improving the designer's ability to explore both the form and interactivity of the product early in the design process, b) Improving the designer's ability to detect problems that emerge from the combination of the form and the interactivity, c) Improving users' ability to communicate their ideas, needs, frustrations and desires, and d) Improving the client's understanding of the proposed design, resulting in greater involvement and support for the design.