Not doing but thinking: the role of challenge in the gaming experience

Not doing but thinking: the role of challenge in the gaming experience
复制标题

DOI:
10.1145/2207676.2207689
复制
发表时间:
2012-05
期刊:
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
影响因子:
--
通讯作者:
A. Cox;P. Cairns;Pari Shah;Michael Carroll-
A. Cox;P. Cairns;Pari Shah;Michael Carroll-
中科院分区:
其他
文献类型:
--
作者:
A. Cox;P. Cairns;Pari Shah;Michael Carroll-

文献摘要

相似文献

先前对电子游戏体验的研究表明,挑战在产生良好体验方面的重要性。然而,确切地定义哪些挑战是重要的,以及游戏体验的哪些方面受到影响,在很大程度上还没有得到充分的探索。在本文中,我们调查,如果改变在视频游戏中的挑战水平会影响人们的沉浸体验。我们的第一项研究表明,仅仅通过要求玩家更多地与游戏互动来增加游戏的物理需求并不会增加沉浸感。在另外两项研究中,我们利用时间压力使游戏更具身体和认知挑战性。我们发现,时间压力的增加增加沉浸的预测。我们认为,所经历的挑战的水平是一个互动的专业知识水平的游戏玩家和认知的挑战包含在游戏中。
Previous research into the experience of videogames has shown the importance of the role of challenge in producing a good experience. However, defining exactly which challenges are important and which aspects of gaming experience are affected is largely under-explored. In this paper, we investigate if altering the level of challenge in a videogame influences people's experience of immersion. Our first study demonstrates that simply increasing the physical demands of the game by requiring gamers to interact more with the game does not result in increased immersion. In a further two studies, we use time pressure to make games more physically and cognitively challenging. We find that the addition of time pressure increases immersion as predicted. We argue that the level of challenge experienced is an interaction between the level of expertise of the gamer and the cognitive challenge encompassed within the game.