Architectural design creativity in Multi-User Virtual Environment: A comparative analysis between remote collaboration media

Architectural design creativity in Multi-User Virtual Environment: A comparative analysis between remote collaboration media
复制标题

多用户虚拟环境中的建筑设计创意:远程协作媒体的比较分析

DOI:
10.1177/2399808317733267
复制
发表时间:
2019
期刊:
Environment and Planning B: Urban Analytics and City Science
影响因子:
--
通讯作者:
Y. Kalay
Y. Kalay
中科院分区:
--
文献类型:
--
作者:
S. Hong;Ahmed El Antably;Y. Kalay

文献摘要

被引文献

相似文献

以前的研究认为,多用户虚拟环境有可能促进创造性的合作,但实证研究,检查这一说法是罕见的。以建筑设计为重点,本研究探讨了多用户虚拟环境的启示,在远程协作环境中的新颖和适当的解决方案的生产。44名参与者使用多用户虚拟环境和远程协作的在线草图制作设计解决方案。四位专家评委根据共同评估技术对合作成果的新奇和适当性进行了评估。配对样本T检验分析结果表明,在远程协作中,多用户虚拟环境的新奇和适当性的分数部分高于在线草图。在远程协作中,通过化身的沉浸和与他人在多用户虚拟环境中的共同存在可能是更有效的,由于显式的通信线索用于共享空间信息和协作过程,相比于二维的,静态的表示在线草图。
Previous studies have argued that a Multi-User Virtual Environment has the potential to foster creative collaboration, but empirical studies that examine this claim are rare. With a focus on architectural design, this study has investigated the affordance of Multi-User Virtual Environment for the production of novel and appropriate solutions in remote collaborative environments. Forty-four participants produced design solutions using Multi-User Virtual Environment and online sketching in remote collaboration. Four expert-judges assessed the novelty and appropriateness of the collaborative results, following the Consensual Assessment Technique. The results analyzed by paired samples T-test indicated that in remote collaboration, Multi-User Virtual Environment’s scores for both novelty and appropriateness were partially higher than those of online sketching. In remote collaboration, the immersion by avatars and co-presence with others in Multi-User Virtual Environment were perhaps more effective due to explicit communication cues used to share spatial information and collaborative procedure, compared to the two-dimensional, static representation of online sketching.