Which Robot Behavior Can Motivate Children to Tidy up Their Toys? Design and Evaluation of “Ranger”

Which Robot Behavior Can Motivate Children to Tidy up Their Toys? Design and Evaluation of “Ranger”
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哪些机器人行为可以激发孩子收拾玩具的“游侠”设计与评价?

DOI:
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发表时间:
2014
期刊:
IEEE/ACM International Conference on Human-Robot Interaction
影响因子:
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通讯作者:
Karmen Franinović
Karmen Franinović
中科院分区:
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文献类型:
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作者:
Julia Fink;Séverin Lemaignan;P. Dillenbourg;P. Rétornaz;Florian Vaussard;Alain Berthoud;F. Mondada;Florian Wille;Karmen Franinović

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我们提出的设计方法和评价我们的原型称为“游侠”。Ranger是一个机器人玩具盒,旨在激励幼儿整理自己的房间。我们评估了游侠在14个家庭,31名儿童(2-10岁)使用向导的奥兹技术。本个案研究探讨两种不同的机器人行为(主动与被动)及其对儿童与机器人互动和整理行为的影响。视频记录的情况下的分析表明,主动机器人倾向于鼓励更多的玩耍和探索行为的儿童,而反应式机器人触发更多的整理行为。我们的研究结果对儿童交互式机器人的设计具有影响,也可以作为在现实世界中评估原型早期版本的一个例子。类别和主题描述H.4 [信息系统应用]:其他; I.2.9 [人工智能]:机器人技术-商业机器人和应用
We present the design approach and evaluation of our prototype called “Ranger”. Ranger is a robotic toy box that aims to motivate young children to tidy up their room. We evaluated Ranger in 14 families with 31 children (2-10 years) using the Wizard-of-Oz technique. This case study explores two different robot behaviors (proactive vs. reactive) and their impact on children’s interaction with the robot and the tidying behavior. The analysis of the video recorded scenarios shows that the proactive robot tended to encourage more playful and explorative behavior in children, whereas the reactive robot triggered more tidying behavior. Our findings hold implications for the design of interactive robots for children, and may also serve as an example of evaluating an early version of a prototype in a real-world setting. Categories and Subject Descriptors H.4 [Information Systems Applications]: Miscellaneous; I.2.9 [Artificial Intelligence]: Robotics— Commercial robots and applications