Generative Story Worlds as Linear Logic Programs
Generative Story Worlds as Linear Logic Programs
复制标题
作为线性逻辑程序的生成故事世界
DOI:
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发表时间:
2014
期刊:
影响因子:
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通讯作者:
M. Cavazza
中科院分区:
文献类型:
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作者:
Chris Martens;J. Ferreira;Anne;M. Cavazza
Linear logic programming languages have been identified in prior work as viable for specifying stories and analyzing their causal structure. We investigate the use of such a language for specifying story worlds, or settings where generalized narrative actions have uniform effects (not specific to a particular set of characters or setting elements), which may create emergent behavior through feedback loops. We show a sizable example of a story world specified in the language Celf and discuss its interpretation as a story-generating program, a simulation, and an interactive narrative. Further, we show that the causal analysis tools available by virtue of using a proof-theoretic language for specification can assist the author in reasoning about the structure and consequences of emergent stories.