Designing toys with automatic play characterization for supporting the assessment of a child's development

Designing toys with automatic play characterization for supporting the assessment of a child's development
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设计具有自动游戏特征的玩具,以支持儿童发育评估

DOI:
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发表时间:
2008
期刊:
International Conference on Interaction Design and Children
影响因子:
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通讯作者:
G. Abowd
G. Abowd
中科院分区:
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文献类型:
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作者:
Tracy L. Westeyn;J. Kientz;Thad Starner;G. Abowd

文献摘要

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在本文中,我们描述的设计考虑和实现的儿童的游戏系统,支持自动记录,识别和量化的一个孩子的对象的游戏行为进行回顾性分析的技术。我们的原型系统包括六个品种的玩具增强了无线传感能力和移动的计算平台,使用统计模式识别技术,自动分类感测到的游戏行为。本文讨论了我们在玩具设计中的选择,无论是在形状因素,以及传感能力。此外,我们还描述了系统支持的游戏活动,并提供了我们的初始识别算法的概述。
In this paper, we describe the design considerations and implementation of the Child'sPlay system, a technology for supporting the automatic recording, recognition, and quantification of a child's object play behaviors for retrospective analysis. Our prototype system consists of six varieties of toys augmented with wireless sensing capabilities and a mobile computing platform which uses statistical pattern recognition techniques to automatically classify sensed play behaviors. This paper discusses our choices in toy design both in form factor as well as sensing capabilities. In addition, we also describe the play activities the system supports and provide an overview of our initial recognition algorithms.