Material Editing Using a Physically Based Rendering Network
Material Editing Using a Physically Based Rendering Network
复制标题
使用基于物理的渲染网络进行材质编辑
DOI:
10.1109/iccv.2017.248
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发表时间:
2017
期刊:
影响因子:
--
通讯作者:
Jyh
中科院分区:
文献类型:
--
作者:
Guilin Liu;Duygu Ceylan;Ersin Yumer;Jimei Yang;Jyh
The ability to edit materials of objects in images is desirable by many content creators. However, this is an extremely challenging task as it requires to disentangle intrinsic physical properties of an image. We propose an end-to-end network architecture that replicates the forward image formation process to accomplish this task. Specifically, given a single image, the network first predicts intrinsic properties, i.e. shape, illumination, and material, which are then provided to a rendering layer. This layer performs in-network image synthesis, thereby enabling the network to understand the physics behind the image formation process. The proposed rendering layer is fully differentiable, supports both diffuse and specular materials, and thus can be applicable in a variety of problem settings. We demonstrate a rich set of visually plausible material editing examples and provide an extensive comparative study.