Printmaking, Puzzles, and Studio Closets: Using Artistic Metaphors to Reimagine the User Interface for Designing Immersive Visualizations

Printmaking, Puzzles, and Studio Closets: Using Artistic Metaphors to Reimagine the User Interface for Designing Immersive Visualizations
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DOI:
10.1109/visap51628.2020.00009
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发表时间:
2020-10
期刊:
2020 IEEE VIS Arts Program (VISAP)
影响因子:
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通讯作者:
Bridger Herman;F. Samsel;Annie Bares;Seth Johnson;G. Abram;Daniel F. Keefe
Bridger Herman;F. Samsel;Annie Bares;Seth Johnson;G. Abram;Daniel F. Keefe
中科院分区:
其他
文献类型:
--
作者:
Bridger Herman;F. Samsel;Annie Bares;Seth Johnson;G. Abram;Daniel F. Keefe

文献摘要

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作为一个社会,我们需要艺术家来解释和解释科学,但是当当今的科学构建的艺术家的工作室是在大型,日益复杂的语言上建立的,这是一个数据可视化设计界面,这会使艺术家互动,以使艺术家互动,以实现这一目标,以实现3D多元数据集。实时,数据驱动的3D计算机图形的限制是技术过程的接口,但是艺术印刷品的技术是技术上的,而不是计算机脚本和编程的意义图标。最后,艺术家使用Web浏览器访问界面,可以使用熟悉的绘图平板和触摸屏在VR和AR环境中设计沉浸式多变量数据可视化。
We, as a society, need artists to help us interpret and explain science, but what does an artist’s studio look like when today’s science is built upon the language of large, increasingly complex data? This paper presents a data visualization design interface that lifts the barriers for artists to engage with actively studied, 3D multivariate datasets. To accomplish this, the interface must weave together the need for creative artistic processes and the challenging constraints of real-time, data-driven 3D computer graphics. The result is an interface for a technical process, but technical in the way artistic printmaking is technical, not in the sense of computer scripting and programming. Using metaphor, computer graphics algorithms and shader program parameters are reimagined as tools in an artist’s printmaking studio. These artistic metaphors and language are merged with a puzzle-piece approach to visual programming and matching iconography. Finally, artists access the interface using a web browser, making it possible to design immersive multivariate data visualizations that can be displayed in VR and AR environments using familiar drawing tablets and touch screens. We report on insights from the interdisciplinary design of the interface and early feedback from artists.