OHAYO players
OHAYO players
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奥哈约球员
DOI:
10.1145/1186194.1186205
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发表时间:
2004
期刊:
影响因子:
--
通讯作者:
Masayoshi Boku
中科院分区:
文献类型:
--
作者:
Kampei Baba;Mitsuhiro Oga;Y. Nodera;Ken'ichiro Tanaka;Haruyuki Imai;Jun Kitazawa;Masayoshi Boku
The idea built around motion level enables to operate characters by one's body. This idea became one of our new communication method on the web between users by live broadcasting the game. With these two features, there will be no barriers in terms of age or language. Currently this game is not only enjoyed in Japan, but all over the world. This summer, there will be contests for young children using the same game engine as well. This game utilizes activity level, whereby the volume of motion detected by the webcam is parameterized. By using activity level, the system through the webcam detects movements performed by the user, and allow the characters to be operated by these user movements.