Developing a 2.5-D video avatar

Developing a 2.5-D video avatar
复制标题

开发 2.5D 视频头像

DOI:
10.1109/79.924887
复制
发表时间:
2001
期刊:
IEEE Signal Process. Mag.
影响因子:
--
通讯作者:
M. Hirose
M. Hirose
中科院分区:
--
文献类型:
--
作者:
K. Tamagawa;Toshio Yamada;T. Ogi;M. Hirose

文献摘要

参考文献

被引文献

相似文献

沉浸式投影技术作为一种虚拟现实显示系统已经变得非常流行。提出并发展了一种2.5维视频虚拟化身方法。这个2.5维的视频头像是使用立体摄像机生成的深度图创建的,并实时叠加在共享的虚拟世界上。2.5维视频头像也在两个身临其境的投影显示器、用于图像导航的计算机增强亭(机舱)和宇宙之间传输,这两个显示器通过高带宽ATM网络连接。此外,我们在实验中评估了使用2.5维视频头像时指向的准确性。
Immersive projection technology has become very popular as a virtual reality display system. A 2.5-D video avatar method was proposed and developed. The 2.5-D video avatar was created using a depth map generated by a stereo camera, and it was superimposed on the shared virtual world in real time. A 2.5-D video avatar was also transmitted between two immersive projection displays, computer augmented booth for image navigation (CABIN) and COSMOS, which were connected by a high bandwidth ATM network. In addition, we experimentally evaluated the accuracy of pointing when using the 2.5-D video avatar.
应用 Pi 微积分计算稳健性的无解析证明
DOI: --
发表时间: 2010
期刊:
影响因子: --
作者:
Yusuke Kawamoto;Hideki Sakurada;Masami Hagiya;川本裕輔;川本裕輔
通讯作者: 川本裕輔