Analysis of student feedback when using gamification tools in math subjects

Analysis of student feedback when using gamification tools in math subjects
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在数学科目中使用游戏化工具时学生的反馈分析

DOI:
10.1109/educon.2018.8363455
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发表时间:
2018
期刊:
2018 IEEE Global Engineering Education Conference (EDUCON)
影响因子:
--
通讯作者:
V. G. Martínez
V. G. Martínez
中科院分区:
--
文献类型:
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作者:
Juan José Bullón Pérez;A. H. Encinas;María Jesús Santos Sánchez;V. G. Martínez

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由于《博洛尼亚协议》和欧洲高等教育区的创建,计算机和其他信息技术越来越多地用于学术研究,以提高学生的成绩。本文介绍了在工程学位中使用手机和游戏化服务作为理解数学概念的工具的教学经验的结果。
As a result of the Bologna Accord and the creation of a European area of higher education, computers and other information technologies have been increasingly used in academic studies with the aim of improving the performance of students. This paper presents the results of a teaching experience using mobile phones and gamification services in engineering degrees as a tool for leveraging the comprehension of mathematical concepts.