Interoceptive Dramaturgies of 'Surrogate-selves' in Performative VR Experiences
Interoceptive Dramaturgies of 'Surrogate-selves' in Performative VR Experiences
复制标题
表演性 VR 体验中“替代自我”的内感受戏剧
DOI:
10.1080/13528165.2021.1977492
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发表时间:
2022
影响因子:
0.1
通讯作者:
Woycicki P
中科院分区:
文献类型:
--
作者:
Woycicki P
Through a close analysis of interoceptive dramaturgies, and by drawing on neuroscientific and cognitive definitions of interoception, this article will explore what is at stake in employing interoceptive oriented design in performative virtual reality (VR) environments and the ethical implications of manipulating corporeal experiences through these perceptual modalities. I examine two contrasting performative VR experiences: a one-to-one interactive virtual reality performance—Goodnight, Sleep Tight(2017) by ZU-UK—andHalf-Life Alyx(2020)—a VR game by Valve. The first case study is part one-to-one performance and 360-degree VR video inviting the participant to experience a dream through the eyes of a child. It is a gentle, poetic and subtly constructed VR experience that draws the participant into the world of childhood memories. The second case study is a survival horror videogame set in a three-dimensional (3D) VR environment replete with violence, gore and invasive interactivity. Despite the contrasts between the two case studies I contend, following Liam Jarvis’s (2019) insight, that in both cases players/participants are construed and perform as ‘surrogate selves’ of their respective avatars. I also argue that their experiences are to a great extent conditioned through interoceptive aesthetics.