An Entertainment System Using Thermal Feedback for Increasing Communication and Social Skills

An Entertainment System Using Thermal Feedback for Increasing Communication and Social Skills
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利用热反馈提高沟通和社交技能的娱乐系统

DOI:
10.1007/978-3-642-03364-3_25
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发表时间:
2009
期刊:
J. Inf. Process.
影响因子:
--
通讯作者:
M. Hirose
M. Hirose
中科院分区:
--
文献类型:
--
作者:
Takuji Narumi;Tomohiro Akagawa;Young ah Seong;M. Hirose

文献摘要

被引文献

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虽然社交技能很重要,但是提高这些技能是很困难的。在本文中,我们提出了一个实验系统,让用户“感觉”他/她和另一个人之间的适当距离,以便在最佳环境中进行社交互动。我们创造了可穿戴的热设备,将热信息传递给佩戴者,并将其与一个名为“热社会”的教育娱乐系统相连。“热社会”是一个在开放空间中在人们周围创造热感知点的系统。热感觉点是基于邻近学的知识生成的。通过实验,我们分析了人们在空间中的行为。通过分析,我们估计同一组中两个用户之间的平均距离为1.45米。在我们的实验中,我们注意到人们在玩热社会时,有44.4%的情况下允许陌生人保持个人距离,这表明我们的系统增加了社会互动的潜力。
Although social skills are important, to increase these skills is difficult. In this paper we propose an experimental system that lets a user "feel" the appropriate distance between him/her and another person in order for social interaction to take place in an optimal setting. We created wearable thermal devices that transmit thermal information to the person wearing them and linked them to an edutainment system called "Thermo-society". "Thermo-society" is a system that creates thermal sensory spots around people in an open space. Thermal sensory spots are generated based on the knowledge of proxemics. Through an experiment, we analyze people's behavior in the space. As a result of the analysis, we estimate the average distance between two users in the same group is 1.45meters. We noticed in our experiment that people, when playing Thermo-society, allow strangers to come in personal distance in 44.4% of the cases, which suggests that our system increases the potential for social interactions.