StoryKit: tools for children to build room-sized interactive experiences

StoryKit: tools for children to build room-sized interactive experiences
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StoryKit:儿童构建房间大小的互动体验的工具

DOI:
10.1145/634067.634186
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发表时间:
2001
期刊:
CHI '01 Extended Abstracts on Human Factors in Computing Systems
影响因子:
--
通讯作者:
Abby Lal
Abby Lal
中科院分区:
--
文献类型:
--
作者:
Lisa Sherman;A. Druin;J. Montemayor;Allison Farber;Michele Platner;S. Simms;Jessica Porteous;H. Alborzi;Jack Best;Joe Hammer;Alex Kruskal;Jade Matthews;Emily Rhodes;C. Cosans;Abby Lal

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孩子们喜欢互动的博物馆体验,有趣的房子和游乐园,但孩子们不是这些沉浸式故事体验的作者。他们只是成年人所营造的环境中的观众或参与者。我们认为一个重要的教育机会被忽视了。因此,我们开发了一种叫做StoryKit的东西,它能让孩子们成为他们自己的故事屋的作者、建造者和艺术家,这是一种房间大小的沉浸式体验。Funware、硬件和物理软件是构成StoryKit的三个组件。在这篇论文和附带的视频中,我们描述了StoryKit技术,我们在技术上的最新进展,以及孩子们如何通过使用StoryKit创建一个StoryRoom。
Children enjoy interactive museum experiences, fun houses, and amusement parks, but children are not the authors of these immersive storytelling experiences. They are merely the audience or participants in an environment built by adults. We believe an important educational opportunity is being overlooked. Therefore, we have developed what we call a StoryKit that enables children to be authors, builders, and artists of their own StoryRooms, room-sized immersive experiences. Funware, hardware, and physical software are the three components that make up the StoryKit. In this paper and accompanying video, we describe the StoryKit technologies, our most recent advances in the technology, and how children create a StoryRoom by using the StoryKit.