Serious gaming as a means of facilitating truly smart cities: a narrative review

Serious gaming as a means of facilitating truly smart cities: a narrative review
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DOI:
10.1080/0144929x.2019.1677775
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发表时间:
2019-10
影响因子:
3.7
通讯作者:
Marianna Cavada;C. Rogers
Marianna Cavada;C. Rogers
中科院分区:
管理学4区
文献类型:
--
作者:
Marianna Cavada;C. Rogers

文献摘要

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摘要“智慧城市”这个词存在争议:它的解释正变得越来越宽泛,通常是为了适应商业利益。由于城市是由个人组成的,每个人都受到自己的世界观和态度的指导,所以剩下的问题不是“我们应该做什么?”但我们应该如何做,我们应该如何鼓励和让每个人都加入进来?通过探索游戏化对城市及其运营的影响,我们得出的结论是,通过深刻影响游戏玩家本身,游戏有相当大的潜力影响个人和社会实践,而技术和游戏设计本身对游戏化的实施和使用起着核心作用。本文提出了一种方法,既创造市民渴望的城市,又提供有益的态度和行为变化,使这些城市发挥作用。我们建议将寻路游戏作为最合适的参与工具来开发。设计这样严肃的游戏,考虑到可持续性、韧性和宜居性议程,鼓励公民作为游戏玩家广泛参与,并意识到结果,将导致更聪明的公民和更聪明的城市。
ABSTRACT The term ‘smart cities’ is contested: its interpretation is becoming ever broader, often to accommodate commercial interests. Since cities are made up of individuals, all of whom are guided by their own world views and attitudes, the residual question is not ‘what should we do?’ but ‘how should we do it and how should we encourage and enable everyone to join in?’ By exploring the ways that gamification can be used to understand the effects of ‘smart initiatives’ on cities and their operation, it was concluded that gaming has considerable potential to affect individual and societal practices by profoundly influencing the gamers themselves, while technology and the game design itself play a central role to how gamification is implemented and used. This paper proposes one way of both creating cities to which citizens aspire and delivering a beneficial change in attitudes and behaviours to make such cities work. We propose that way-finding games should be developed as the most appropriate tools for participation. Designing such serious games with sustainability, resilience and liveability agendas in mind, encouraging widespread citizen participation as gamers, and taking cognisance of the outcomes would lead to both smarter citizens and smarter cities.