A user-centered approach on combining realism and interactivity in virtual environments
A user-centered approach on combining realism and interactivity in virtual environments
复制标题
在虚拟环境中结合现实性和交互性的以用户为中心的方法
DOI:
10.1109/vr.2004.7
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发表时间:
2004
期刊:
影响因子:
--
通讯作者:
Emmanuel Gallo
中科院分区:
文献类型:
--
作者:
M. Roussou;G. Drettakis;N. Tsingos;A. R. Martinez;Emmanuel Gallo
In this paper we describe a project that adopts a user-centered approach in the design of virtual environments (VEs) with enhanced realism and interactivity, guided by real-world applications in the areas of urban planning/architecture and cultural heritage education. In what concerns realism, we introduce an image-based 3D capture process, where realistic models are created from photographs and subsequently displayed in a VR system using a high-quality, view-dependent algorithm. The VE is further enhanced using advanced vegetation and shadow display algorithms as well as 3D sound. A high degree of interactivity is added, allowing users to build and manipulate elements of the VEs according to their needs, as specified through a user task analysis and scenario-based approach which is currently being evaluated. This work is developed as part of the Ell-funded research project CREATE.