Performance Evaluation of Peer-to-Peer Gaming Overlays

Performance Evaluation of Peer-to-Peer Gaming Overlays
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点对点游戏覆盖层的性能评估

DOI:
10.1109/p2p.2010.5569975
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发表时间:
2010
期刊:
2010 IEEE Tenth International Conference on Peer-to-Peer Computing (P2P)
影响因子:
--
通讯作者:
W. Effelsberg
W. Effelsberg
中科院分区:
--
文献类型:
--
作者:
Max Lehn;Tonio Triebel;Christof Leng;A. Buchmann;W. Effelsberg

文献摘要

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在此演示中,我们展示了一个用于点对点游戏覆盖的性能评估测试平台。它由 3D 第一人称射击游戏组成,旨在在模拟网络环境和真实网络上运行。使用自主玩家(机器人)进行模拟可保证可扩展性、受控的工作负载和可重现的结果;然后,在真实网络上部署原型可以验证模拟结果。信息传播覆盖层 pSense 是作为评估的第一个主题来实施的。
In this demo we present a performance evaluation testbed for peer-to-peer gaming overlays. It consists of a 3D first person shooter game that is designed to run in a simulated network environment as well as on a real network. Simulation with autonomous players (bots) guarantees scalability, a controlled workload, and reproducible results; a prototype deployment on a real network can then validate the simulation results. The information dissemination overlay pSense is implemented as a first subject for evaluation.