USING CROWDS IN ENGINEERING DESIGN – TOWARDS A HOLISTIC FRAMEWORK

USING CROWDS IN ENGINEERING DESIGN – TOWARDS A HOLISTIC FRAMEWORK
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在工程设计中利用群体——迈向整体框架

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发表时间:
2015
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通讯作者:
Jitesh H. Panchal
Jitesh H. Panchal
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文献类型:
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作者:
Jitesh H. Panchal

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产品开发组织越来越多地将众包用于设计相关活动,如创意生成和评估,以及解决难题。为了有效地利用众包工程系统设计,重要的是要系统地设计这些举措,考虑相互冲突的目标,如最大限度地提高参与和外包的质量在成本约束。目前缺乏一个整体的框架,帮助设计工程师设计基于人群的倡议,特别是,框架问题,选择正确类型的众包机制,并设计激励措施。本文是对这样一个整体框架,其中包括三个阶段的尝试。第一阶段涉及从四类众包计划中进行选择。第二阶段涉及就多方联动外包举措作出结构性、与问题有关的和评价性决定。第三阶段涉及设计适当的奖励结构。提出了一个基于竞赛理论的分析建模框架,然后讨论了与工程系统设计有关的具体问题。
Product development organizations are increasingly using crowdsourcing for design-related activities such as idea generation and evaluation, and solving difficult problems. In order to effectively use crowdsourcing within engineering systems design, it is important to systematically design these initiatives by considering conflicting goals such as maximizing participation and the quality of outcoMES within cost constraints. There is currently a lack of holistic frameworks that help design engineers in designing crowd-based initiatives, specifically, framing problems, choosing the right type of crowdsourcing mechanisms, and designing incentives. This paper is an attempt towards such a holistic framework which consists of three phases. The first phase involves selecting from the four classes of crowdsourcing initiatives. The second phase involves making structural, problem-related and evaluation decisions about the crowdsourcing initiative. The third phase involves designing appropriate reward structures. An analytical modeling framework based on the theory of contests is presented, followed by a discussion of specific issues related to engineering systems design.