Exploiting Motion Capture to Enhance Avoidance Behaviour in Games
Exploiting Motion Capture to Enhance Avoidance Behaviour in Games
复制标题
利用动作捕捉来增强游戏中的回避行为
DOI:
10.1007/978-3-642-10347-6_3
复制
发表时间:
2009
期刊:
影响因子:
--
通讯作者:
Ioannis Karamouzas
中科院分区:
文献类型:
--
作者:
B. V. Basten;Sander E. M. Jansen;Ioannis Karamouzas
Realistic simulation of interacting virtual characters is essential in computer games, training and simulation applications. The problem is very challenging since people are accustomed to real-world situations and thus, they can easily detect inconsistencies and artifacts in the simulations. Over the past twenty years several models have been proposed for simulating individuals, groups and crowds of characters. However, little effort has been made to actually understand how humans solve interactions and avoid inter-collisions in real-life. In this paper, we exploit motion capture data to gain more insights into human-human interactions. We propose four measures to describe the collision-avoidance behavior. Based on these measures, we extract simple rules that can be applied on top of existing agent and force based approaches, increasing the realism of the resulting simulations.