Real-time soccer player tracking method by utilizing shadow regions

Real-time soccer player tracking method by utilizing shadow regions
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DOI:
10.1145/1873951.1874211
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发表时间:
2010-10
期刊:
Proceedings of the 18th ACM international conference on Multimedia
影响因子:
--
通讯作者:
N. Kasuya;I. Kitahara;Y. Kameda;Y. Ohta
N. Kasuya;I. Kitahara;Y. Kameda;Y. Ohta
中科院分区:
其他
文献类型:
--
作者:
N. Kasuya;I. Kitahara;Y. Kameda;Y. Ohta

文献摘要

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我们的研究目的是使用3D自由视点视频技术来生成玩家的视点视频流。由于球员轨迹是生成视频所必需的,我们提出了一种利用足球场景中的阴影区域来实时估计球员轨迹的方法。本文描述了我们为实现实时处理所做的尝试。我们将该过程分为捕获计算机和服务器计算机。此外,通过流水线并行化和优化降低了处理成本。我们将所提出的方法应用于在体育场举行的一场实际的足球比赛,并展示了它的有效性。
Our research aims to generate a player's view video stream by using a 3D free-viewpoint video technique. Since player trajectories are necessary to generate the video, we propose a real-time player trajectory estimation method by utilizing the shadow regions from soccer scenes. This paper describes our trial to realize real-time processing. We divide the process into capture and server computers. In addition, we reduced the processing cost with pipeline parallelization and optimization. We apply our proposed method to an actual soccer match held in a stadium and show its effectiveness.