PingPongPlus: design of an athletic-tangible interface for computer-supported cooperative play

PingPongPlus: design of an athletic-tangible interface for computer-supported cooperative play
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PingPongPlus:为计算机支持的合作游戏设计运动有形界面

DOI:
10.1145/302979.303115
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发表时间:
1999
期刊:
Proceedings of IEEE Sensors
影响因子:
--
通讯作者:
J. Paradiso
J. Paradiso
中科院分区:
--
文献类型:
--
作者:
H. Ishii;Craig Wisneski;Julian Orbanes;Ben Chun;J. Paradiso

文献摘要

被引文献

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本文介绍了一种新型的数字增强协同播放接口。我们提出了运动-有形界面的概念,这是一种新的交互方式,它使用有形物体和全身运动在物理空间中进行数字增强。我们详细介绍了PingPongPlus的实现,这是一种反应式乒乓球桌,它采用了一种新颖的基于声音的球跟踪技术。游戏通过动态图形和声音进行增强和转换,由撞击的位置、节奏和游戏风格决定。还描述了各种不同的游戏模式和PingPongPlus的初始体验。
This paper introduces a novel interface for digitally-augmentedcooperative play. We present the concept of the athletic-tangibleinterface, a new class of interaction which uses tangible objectsand full-body motion in physical spaces with digital augmentation.We detail the implementation of PingPongPlus, a reactive ping-pongtable, which features a novel sound-based ball tracking technology.The game is augmented and transformed with dynamic graphics andsound, determined by the position of impact, and the rhythm andstyle of play. A variety of different modes of play and initialexperiences with PingPongPlus are also described.