Requirements for Location-Based Games for Social Interaction

Requirements for Location-Based Games for Social Interaction
复制标题

社交互动定位游戏的要求

DOI:
--
复制
发表时间:
2021
影响因子:
2.3
通讯作者:
F. Brazier
F. Brazier
中科院分区:
计算机科学3区
文献类型:
--
作者:
Xavier Fonseca;S. Lukosch;Heide Lukosch;F. Brazier

文献摘要

被引文献

相似文献

社会互动是社会结构的一部分,对于挑战许多类型的社会障碍至关重要。基于位置的游戏(LBG)提供了一种在当地社区促进这种互动的手段。这类游戏的设计目前主要基于设计师的经验和一般的游戏设计文献,而不是对用户需求的理解。本文探讨了青少年的喜好和愿望,在社区的鹿特丹南部与他人进行社会互动,并通过LBG与自己的邻居。青少年是探索游戏活动的社会互动,其中,当受到专家审查与力学-动力学-美学框架,产生游戏的要求,为预期的目的:在公共空间的社会互动的线人。这些要求为研究人员和游戏设计师提供了关于最适合促进基于位置的社交互动的游戏动态的见解。
Social interaction is part of the fabric of society and is essential to challenge many types of social barriers. Location-based games (LBGs) provide a means to foster such interaction in local communities. The design of such games is currently based primarily on designer experience and on the literature on game design in general, and not on an understanding of user requirements. This article explores the preferences and desires of adolescents in neighborhoods of Rotterdam South to socially interact with others and engage with their own neighborhood via LBGs. Adolescents are informants in the exploration of gaming activities for social interaction, which, when subjected to expert review with the mechanics-dynamics-aesthetics framework, produce gameplay requirements for the desired purpose: social interaction in public space. Such requirements provide researchers and game designers insights on the game dynamics best suited to foster location-based social interaction.