CSCL 2 : carrying forward the conversation

CSCL 2 : carrying forward the conversation
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CSCL 2:继续对话

DOI:
10.4324/9781410601544
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发表时间:
2003
期刊:
--
影响因子:
--
通讯作者:
N. Miyake
N. Miyake
中科院分区:
--
文献类型:
--
作者:
T. Koschmann;R. Hall;N. Miyake

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内容:G.M. Olson, j.s. Olson, R. Kraut,系列编辑评论。前言。第一部分:技术转移案例研究。N. Miyake, T. Koschmann, CSCL对话的实现:技术转移和CSCL项目。从关注任务到关注理解:多伦多课堂的文化转型。大岛荣、大岛荣。非同步与同步沟通的协调:专家与新手知识推进话语质量的差异。李建军,李建军,李建军。计算机支持的协同学习在大学教育中的应用。李立宁,李立宁,贾维拉,探究的认识论与计算机支持的协作学习。第二部分:合作学习的实证研究。协作与学习:对设计环境的偶然反应。D.W. Shaffer,《设计、协作与计算:设计工作室作为计算机支持的数学协作模型》。R.R.史蒂文斯,《学校和工作场所的劳动分工:在不同环境下比较计算机和纸张支持的活动》。H. Suzuki, H. Kato,基于AlgoArena的编程协同学习过程中的身份形成/转换。《教育计算机游戏的个体与集体活动》,《教育计算机游戏的个体与集体活动》。第三部分:协作和学习的技术。T. Koschmann,《更加清晰地表达激励我们工作的理论》。参与式模拟:通过沉浸式动态建模建立协作理解。加藤h,山崎k,铃木h,久冈h,三木h,山崎a,基于身体隐喻的视频媒介协作系统设计。P. Bell,使用参数映射表示使个人和群体的思维可见。G. Gay, R. Rieger, T. Bennington,使用移动计算加强实地研究。
Contents: G.M. Olson, J.S Olson, R. Kraut, Series Editors' Comments. Preface. Part I:Case Studies of Technology Transfer. N. Miyake, T. Koschmann, Realizations of CSCL Conversations: Technology Transfer and the CSILE Project. J. Hewitt, From a Focus on Tasks to a Focus on Understanding: The Cultural Transformation of a Toronto Classroom. J. Oshima, R. Oshima, Coordination of Asynchronous and Synchronous Communication: Differences in Qualities of Knowledge Advancement Discourse Between Experts and Novices. F.P.C.M. de Jong, E. Veldhuis-Diermanse, G. Lutgens, Computer-Supported Collaborative Learning in University and Vocational Education. K. Hakkarainen, L. Lipponen, S. Jarvela, Epistemology of Inquiry and Computer-Supported Collaborative Learning. Part II:Empirical Studies of Learning in Collaborative Settings. R. Hall, Collaboration and Learning as Contingent Responses to Designed Environments. D.W. Shaffer, Design, Collaboration, and Computation: The Design Studio as a Model for Computer-Supported Collaboration in Mathematics. R.R. Stevens, Divisions of Labor in School and in the Workplace: Comparing Computer- and Paper-Supported Activities Across Settings. H. Suzuki, H. Kato, Identity Formation/Transformation as a Process of Collaborative Learning of Programming Using AlgoArena. V. Kaptelinin, M. Cole, Individual and Collective Activities in Educational Computer Game Playing. Part III:Technologies for Collaboration and Learning. T. Koschmann, Becoming More Articulate About the Theories That Motivate Our Work. V. Colella, Participatory Simulations: Building Collaborative Understanding Through Immersive Dynamic Modeling. H. Kato, K. Yamazaki, H. Suzuki, H. Kuzuoka, H. Miki, A. Yamazaki, Designing a Video-Mediated Collaboration System Based on a Body Metaphor. P. Bell, Using Argument Map Representations to Make Thinking Visible for Individuals and Groups. G. Gay, R. Rieger, T. Bennington, Using Mobile Computing to Enhance Field Study.