Modeling Objects for Interaction Tasks

Modeling Objects for Interaction Tasks
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为交互任务建模对象

DOI:
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发表时间:
1998
期刊:
Computer Animation and Simulation
影响因子:
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通讯作者:
D. Thalmann
D. Thalmann
中科院分区:
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文献类型:
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作者:
Marcelo Kallmann;D. Thalmann

文献摘要

被引文献

相似文献

本文提出了一种新的方法来模拟虚拟世界中虚拟人与对象之间的一般交互。所提出的框架旨在处理在虚拟环境中模拟虚拟人执行常见任务时可能出现的许多可能的交互。其理念是在对象描述中包含描述如何与之交互的所有必要信息。为此,通过图形用户界面程序,使用特征建模方法来识别对象交互特征。移动部件、功能指令和交互位置是考虑的一些特性的示例。按照这种方法,模拟的控制是从主要动画控制中分散出来的,从某种意义上说,一些关于如何处理对象的局部指令被封装在对象本身中。为了说明这种方法,给出了一些示例并进行了讨论。
This paper presents a new approach to model general interactions between virtual human agents and objects in virtual worlds. The proposed framework is designed to deal with many of the possible interactions that may arise while simulating a virtual human performing common tasks in a virtual environment. The idea is to include within the object description, all the necessary information to describe how to interact with it. For this, a feature modeling approach is used, by means of a graphical user interface program, to identify object interaction features. Moving parts, functionality instructions and interaction locations are examples of some considered features. Following this approach, the control of the simulation is decentralized from the main animation control, in the sense that some local instructions on how to deal with the object are encapsulated within the object itself. To illustrate the approach, some examples are shown and discussed.