An improved illumination model for shaded display
An improved illumination model for shaded display
复制标题
DOI:
10.1145/800249.807419
复制
发表时间:
1979-08
期刊:
影响因子:
--
通讯作者:
Turner Whitted
中科院分区:
文献类型:
--
作者:
Turner Whitted
To accurately render a scene, global illumination information that affects the intensity of each pixel of the image must be known at the time the intensity is calculated. In a simplified form, this information is stored in a tree of “rays” extending from the viewer to the first surface encountered and from there to other surfaces and to the light sources. The visible surface algorithm creates this tree for each pixel of the display and passes it to the shader. The shader then traverses the tree to determine the intensity of the light received by the viewer. Consideration of all of these factors allows the shader to accurately simulate true reflection, shadows, and refraction as well as the effects simulated by conventional shaders. Anti-aliasing is included as an integral part of the visibility calculations. Surfaces displayed include curved as well as polygonal surfaces.