Supporting Learning in Educational Games: Promises and Challenges

Supporting Learning in Educational Games: Promises and Challenges
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支持教育游戏中的学习:承诺与挑战

DOI:
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发表时间:
2019
期刊:
Learning in a Digital World
影响因子:
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通讯作者:
Xin Lu
Xin Lu
中科院分区:
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文献类型:
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作者:
V. Shute;S. Rahimi;Xin Lu

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数字教育游戏有很多前景(例如,增加学生的内容知识以及解决问题、空间技能和毅力等能力)。然而,在教育环境中更广泛地使用这些游戏之前,还需要克服一些挑战。其中一项挑战涉及确定有效的、基于理论的学习支持,而这些支持不会减少游戏玩法固有的乐趣/参与度。在我们的章节中,我们重点关注各种类型的嵌入式学习支持(例如动画、工作示例、公式、交互式定义和视频)的设计、开发和测试。我们将这一讨论与我们正在进行的物理游乐场游戏研究结合起来,该游戏目前正在中学生和高中生中进行测试。我们还详细阐述了我们以及其他教育工作者和教育游戏设计师在设计最佳支持时面临的一些挑战,最后提出了未来研究的想法。
Digital, educational games have many promises (e.g., increasing students’ content knowledge as well as competencies like problem solving, spatial skills, and persistence). However, there are challenges to overcome before using these games more broadly in educational settings. One challenge involves identifying effective, theoretically based learning supports that do not reduce the fun/engagement inherent in gameplay. In our chapter, we focus on the design, development, and testing of various types of embedded learning supports (e.g., animations, worked examples, formulas, interactive definitions, and videos). We contextualize this discussion in terms of our ongoing research with the game Physics Playground, currently being tested with middle- and high school students. We additionally elaborate on some of the challenges that we, as well as other educators and educational game designers, have faced in the design of optimal supports, concluding with ideas for future research.