PicoCTF: A Game-Based Computer Security Competition for High School Students
PicoCTF: A Game-Based Computer Security Competition for High School Students
复制标题
PicoCTF:面向高中生的基于游戏的计算机安全竞赛
DOI:
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复制
发表时间:
2014
期刊:
影响因子:
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通讯作者:
David Brumley
中科院分区:
文献类型:
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作者:
Peter Chapman;Jonathan Burket;David Brumley
The shortage of computer security experts is a critical problem. To encourage greater computer science interest among high school students, we designed and hosted a computer security competition called PicoCTF. Unlike existing competitions, PicoCTF focused primarily on offense and presented challenges in the form of a web-based game. Approximately 2,000 teams participated, with students playing for an average of 12 hours. We present the game-based competition design, an evaluation based on survey responses and website interaction statistics, and insights into the students who played. Further we have released our platform and challenges as an open source project, which has been adapted into the curricula of 40 high schools. Since its release in August of 2013, the PicoCTF platform has been used to host six other capturethe-flag competitions.