PicoCTF: A Game-Based Computer Security Competition for High School Students

PicoCTF: A Game-Based Computer Security Competition for High School Students
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PicoCTF:面向高中生的基于游戏的计算机安全竞赛

DOI:
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发表时间:
2014
期刊:
3GSE
影响因子:
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通讯作者:
David Brumley
David Brumley
中科院分区:
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文献类型:
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作者:
Peter Chapman;Jonathan Burket;David Brumley

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计算机安全专家的短缺是一个关键问题。为了鼓励高中生对计算机科学的兴趣,我们设计并举办了一场名为PicoCTF的计算机安全竞赛。与现有的比赛不同,PicoCTF主要侧重于进攻,并以网络游戏的形式提出挑战。大约有2 000支球队参加,学生们平均玩了12个小时。我们提出了基于游戏的比赛设计,基于调查问卷和网站互动统计的评估,以及对学生的见解。此外,我们还将我们的平台和挑战作为一个开源项目发布,该项目已被改编为40所高中的课程。自2013年8月发布以来,PicoCTF平台已被用于举办其他六场夺旗比赛。
The shortage of computer security experts is a critical problem. To encourage greater computer science interest among high school students, we designed and hosted a computer security competition called PicoCTF. Unlike existing competitions, PicoCTF focused primarily on offense and presented challenges in the form of a web-based game. Approximately 2,000 teams participated, with students playing for an average of 12 hours. We present the game-based competition design, an evaluation based on survey responses and website interaction statistics, and insights into the students who played. Further we have released our platform and challenges as an open source project, which has been adapted into the curricula of 40 high schools. Since its release in August of 2013, the PicoCTF platform has been used to host six other capturethe-flag competitions.