A HIGH PERFORMANCE FRAMEWORK FOR AGENT BASED PEDESTRIAN DYNAMICS ON GPU HARDWARE
A HIGH PERFORMANCE FRAMEWORK FOR AGENT BASED PEDESTRIAN DYNAMICS ON GPU HARDWARE
复制标题
GPU 硬件上基于代理的行人动力学的高性能框架
DOI:
--
复制
发表时间:
2008
期刊:
影响因子:
--
通讯作者:
D. Romano
中科院分区:
文献类型:
--
作者:
P. Richmond;D. Romano
Pedestrian simulations have recently focused on top-down implementations ignoring more computationally intensive agent based dynamics. This paper presents a framework for agent based modelling on the Graphics Processing Unit (GPU) which demonstrates large scale pedestrian simulation and rendering. GPU hardware offers significant performance for dynamic large crowd simulations, however the process of mapping computational tasks to the GPU is not trivial and expert knowledge is required. An agent based specification technique is therefore presented, which allows the underlying GPU data storage and agent communication to be hidden. The framework allows the use of static maps to set static environment obstacles and a zoning technique is described for route planning. Parallel population feedback routines are also used to implement Level of Detail (LOD) rendering which avoids any costly CPU data read-back. .