Go back to start: gathering baseline data about gaming in libraries

Go back to start: gathering baseline data about gaming in libraries
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返回开始:收集有关图书馆游戏的基线数据

DOI:
10.1108/00242530910942054
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发表时间:
2009
期刊:
Library Review
影响因子:
--
通讯作者:
Scott Nicholson
Scott Nicholson
中科院分区:
--
文献类型:
--
作者:
Scott Nicholson

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目的-本文的目的是开发一些关于北美图书馆游戏的基线数据。游戏一词在本文中被广泛地理解为从纸牌和棋盘游戏到视频游戏的所有类型的游戏。重点主要是公共图书馆,但也有一些学校和学术图书馆的讨论,以及。设计/方法/途径-有两个调查完成。第一项调查是对随机选择的400家公共图书馆进行电话调查。第二项调查是不同类型图书馆的基于网络的便利样本。在这两项研究中,我们问的问题,游戏在图书馆的支持,在图书馆运行的游戏程序的类型,以及这些游戏programs.Findings的目标和结果-大约78%的公共图书馆支持某种类型的游戏。大约40%的人经营正规的游戏程序,大约20%的人发行游戏。图书馆越大,他们就越有可能支持游戏。图书馆游戏的主要目的是...
Purpose – The purpose of this paper is to develop some baseline data about games in libraries in North America. The term games is taken broadly in this piece to mean all types of games from card and board games to video games. The focus is primarily on public libraries, but there is some discussion of school and academic libraries as well.Design/methodology/approach – There were two surveys done. The first was a phone survey of 400 public libraries, selected at random. The second survey was a Web‐based convenience sample of libraries of different types. In both studies, we asked questions about the support of gaming in the library, the types of gaming programs run in the library, and the goals and outcomes of those gaming programs.Findings – Around 78 per cent of public libraries support gaming of some type. About 40 per cent run formal gaming programs, and about 20 per cent circulate games. The larger the library, the more likely they are to support gaming. The primary goals of gaming in libraries are to...