Go back to start: gathering baseline data about gaming in libraries
Go back to start: gathering baseline data about gaming in libraries
复制标题
返回开始:收集有关图书馆游戏的基线数据
DOI:
10.1108/00242530910942054
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发表时间:
2009
期刊:
影响因子:
--
通讯作者:
Scott Nicholson
中科院分区:
文献类型:
--
作者:
Scott Nicholson
Purpose – The purpose of this paper is to develop some baseline data about games in libraries in North America. The term games is taken broadly in this piece to mean all types of games from card and board games to video games. The focus is primarily on public libraries, but there is some discussion of school and academic libraries as well.Design/methodology/approach – There were two surveys done. The first was a phone survey of 400 public libraries, selected at random. The second survey was a Web‐based convenience sample of libraries of different types. In both studies, we asked questions about the support of gaming in the library, the types of gaming programs run in the library, and the goals and outcomes of those gaming programs.Findings – Around 78 per cent of public libraries support gaming of some type. About 40 per cent run formal gaming programs, and about 20 per cent circulate games. The larger the library, the more likely they are to support gaming. The primary goals of gaming in libraries are to...