Project Zanzibar: A Portable and Flexible Tangible Interaction Platform

Project Zanzibar: A Portable and Flexible Tangible Interaction Platform
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桑给巴尔项目:便携式、灵活的有形交互平台

DOI:
10.1145/3173574.3174089
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发表时间:
2018
期刊:
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems
影响因子:
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通讯作者:
Haiyan Zhang
Haiyan Zhang
中科院分区:
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文献类型:
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作者:
N. Villar;Daniel Cletheroe;G. Saul;Christian Holz;Tim Regan;Oscar Salandin;Misha Sra;H. Yeo;William Field;Haiyan Zhang

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我们展示了桑给巴尔项目:一种柔性垫子,它可以定位、唯一识别并与放置在其表面的有形物体交流,还可以感知用户的触摸和悬停手势。我们描述了潜在的技术贡献:在大表面积上高效和本地化的近场通信(NFC);目标跟踪,结合NFC信号强度和电容足迹检测,以及可卷曲设备的制造技术,使便携性成为可能,同时在展开时提供相当大的交互区域。此外,我们还详细介绍了具有不同复杂性和交互功能的实体的设计模式,包括在垫子上感知方向的能力、收集能量、提供额外的输入和输出、堆栈或扩展垫子边界之外的感知能力。通过自生成的应用程序说明了功能和交互模式。最后,我们将报告专业游戏开发者使用该平台创造新颖物理/数字体验的经验。
We present Project Zanzibar: a flexible mat that can locate, uniquely identify and communicate with tangible objects placed on its surface, as well as sense a user's touch and hover hand gestures. We describe the underlying technical contributions: efficient and localised Near Field Communication (NFC) over a large surface area; object tracking combining NFC signal strength and capacitive footprint detection, and manufacturing techniques for a rollable device form-factor that enables portability, while providing a sizable interaction area when unrolled. In addition, we detail design patterns for tangibles of varying complexity and interactive capabilities, including the ability to sense orientation on the mat, harvest power, provide additional input and output, stack, or extend sensing outside the bounds of the mat. Capabilities and interaction modalities are illustrated with self-generated applications. Finally, we report on the experience of professional game developers building novel physical/digital experiences using the platform.