Building Characters: Lessons Drawn from Virtual Environments

Building Characters: Lessons Drawn from Virtual Environments
复制标题

塑造角色:从虚拟环境中吸取的教训

DOI:
--
复制
发表时间:
2005
期刊:
影响因子:
--
通讯作者:
M. Slater
M. Slater
中科院分区:
--
文献类型:
--
作者:
Vinayagamoorthy;A. Steed;M. Slater

文献摘要

被引文献

相似文献

在构建涉及虚拟角色或社交机器人的应用程序时,特别是当应用程序需要促进与用户的社交互动和沟通时,会遇到许多常见的研究问题(Breazeal,2002; Kidd,2003; Schroeder,2002)。这些挑战之一是对高视觉保真度和行为真实性的角色进行建模(斯莱特等人,2000; Goetz等人,2003年)。本文综述了一些研究,这些研究提供了证据,支持发展具有合理和一致行为的性格的重要性。
There are a number of common research problems encountered in building applications which involve the usage of virtual characters or sociable robots, especially when the application demands the facilitation of social interaction and communication with users (Breazeal, 2002; Kidd, 2003; Schroeder, 2002). One of these challenges is in modelling characters of high visual fidelity and behavioural authenticity (Slater et al., 2000; Goetz et al., 2003). This paper gives a review of studies that offer evidence to support the importance of developing characters with plausible and consistent behavioural