On-Task and Off-Task Behavior in the Classroom: A Study on Mathematics Learning With Educational Video Games

On-Task and Off-Task Behavior in the Classroom: A Study on Mathematics Learning With Educational Video Games
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DOI:
10.1177/0735633117744346
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发表时间:
2019-01-01
影响因子:
4.8
通讯作者:
Oteo, Macarena
Oteo, Macarena
中科院分区:
教育学2区
文献类型:
--
作者:
Beserra, Vagner;Nussbaum, Miguel;Oteo, Macarena

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在课堂上执行任务时,必须将重点放在学习上。在课堂上,可以区分学生在任务和非任务上花费的时间。前者是学生专注于学习任务的时间;后者是他们专注于其他活动的剩余时间。理解两者之间的关系是教师的一个问题,特别是那些教数学和其他经常被学生认为没有吸引力的科目的教师。鉴于教育视频游戏提供的机会,以激励和参与数学学生,教育演习和实践的视频游戏,在这项研究中使用的二年级算术练习和研究学生的任务和任务外的行为。我们发现,当使用教育性训练和练习视频游戏练习算术时,活动期间(30分钟)以及整个学年(3月至12月)的任务时间都会减少。这项研究对学校数学课的长度以及在课堂上进行不同活动的必要性具有影响。
When performing a task in the classroom, it is essential to place the focus on learning. In the classroom, it is possible to distinguish between time spent by students on-task and off-task. The former is the time in which the student is focused on the learning task; the latter is the remaining time in which they focus on other activities. Understanding the relationship between the two is a concern for teachers, especially for those who teach mathematics and other subjects that are often considered unattractive by students. Given the opportunity afforded by educational video games to motivate and engage math students, an educational drill-and-practice video game was used in this study to practice second-grade arithmetic and study the students' on-task and off-task behavior. We found that when practicing arithmetic using an educational drill-and-practice video game, time on-task decreases during an activity (30 minutes) as well as over the course of the school year (March to December). This study has implications for the length of mathematics classes at schools as well as the need to vary activities during a class.