Automatic 3D reconstruction: An exploration of the state of the art

Automatic 3D reconstruction: An exploration of the state of the art
复制标题

DOI:
10.12988/ijco.2015.5415
复制
发表时间:
2015
影响因子:
--
通讯作者:
Paul Bourke
Paul Bourke
中科院分区:
--
文献类型:
--
作者:
Paul Bourke

文献摘要

被引文献

相似文献

本文以案例研究的形式展示了一些实践练习的结果,以探索自动3D重建的技术水平。也就是说,仅基于照片推导出对象或地方的底层几何图形。这项技术有着广泛的应用;传统上,它被用于景观/地形建模、地质学和采矿业。这里的兴趣在于捕捉考古学中的几何数据,提供一种新的数据格式,与更传统的摄影相比,适合更丰富的探索。使用该3D几何表示的示例包括虚拟世界和游戏引擎的数量。手动生成此类资产通常既耗时又可能涉及到人工建模师的元素解释。
Presented here in the form of case study examples are the results from a number of practical exercises to explore the state of the art of automatic 3D reconstructions. That is, deriving the underlying geometry of an object or place based only upon photographs. There is a wide range of applications for this technology; traditionally it has been used for landscape/terrain modeling, geology and by the mining industry. The interest here is in capturing geometric data in archaeology, providing a new data format suited to a richer exploration compared to the more traditional photography. Examples of the use of this 3D geometric representation include the population of virtual worlds and gaming engines. The manual generation of such assets is normally both time consuming and can involve an element interpretation on the part of a human modeler.