GPU implementation of phase-based stereo correspondence and its application
GPU implementation of phase-based stereo correspondence and its application
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DOI:
10.1109/icip.2012.6467205
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发表时间:
2012-09
期刊:
影响因子:
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通讯作者:
Mamoru Miura;K. Fudano;Koichi Ito;T. Aoki;Hiroyuki Takizawa;Hiroaki Kobayashi
中科院分区:
文献类型:
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作者:
Mamoru Miura;K. Fudano;Koichi Ito;T. Aoki;Hiroyuki Takizawa;Hiroaki Kobayashi
This paper proposes a Graphics Processing Unit (GPU) implementation of the stereo correspondence matching using Phase-Only Correlation (POC). The use of high-accuracy stereo correspondence matching based on POC makes it possible to measure accurate 3D shape of the object using stereo vision, while the drawback of POC-based approach is its high computational cost. Addressing this problem, we propose a GPU implementation of POC-based correspondence matching. Through a set of experiments using a variety of GPUs, we demonstrate that the proposed implementation is high-speed and high-efficiency compared with the CPU implementation. We also apply the proposed approach to a real-time 3D measurement system.