Adaptive Narration in Multiplayer Ubiquitous Games

Adaptive Narration in Multiplayer Ubiquitous Games
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无处不在的多人游戏中的自适应叙事

DOI:
10.4018/jcini.2009040104
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发表时间:
2009
期刊:
Int. J. Cogn. Informatics Nat. Intell.
影响因子:
--
通讯作者:
Chen Yan
Chen Yan
中科院分区:
--
文献类型:
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作者:
S. Natkin;Chen Yan

文献摘要

被引文献

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这项研究的目的是为MUGS(多人无处不在的游戏)开发新的游戏规则和新的叙事原则。我们的目标是正式的叙事机制,以生成事件,可以刺激用户™S与现实世界的身体动作,以及与其他玩家的社交交流。我们首先提出了一种模式来识别现实世界和虚拟世界之间的反馈关系。然后分析了游戏中的叙事概念和信息技术中的用户™S模型的概念。在此基础上,本文提出了一种适合™S个人资料的叙事方式,同时考虑到了现实世界的语境。论文的最后部分是根据上述原理开发的一个实验游戏MugNSRC。这款游戏的原型已经开发出来,使用的是地理定位手机上可用的脱壳服务。
The goal of this research is to develop new gameplays and new narration principles for MUGs (Multiplayer Ubiquitous Games). We aim to formalize a narrative mechanism to generate events which can stimulate the user’s physical actions with the real world, and social communications with other players. We first present a pattern to identify the feedback relationship between the real world and the virtual world. We then analyze the notion of narration in games and the notion of user’s model in information technology. Based on this analysis, a narration adaptive to the user’s profile in considering the real world context is proposed. The last part of the paper is devoted to an experimental game MugNSRC developed through of the preceding principles. A prototype of this game has been developed using off the shell services available on geolocalized mobile phones.