It’s All Fun and Games until Someone Annotates: Video Games with a Purpose for Linguistic Annotation
It’s All Fun and Games until Someone Annotates: Video Games with a Purpose for Linguistic Annotation
复制标题
在有人注释之前,一切都是有趣和游戏:以语言注释为目的的视频游戏
DOI:
10.1162/tacl_a_00195
复制
发表时间:
2014
影响因子:
10.9
通讯作者:
Roberto Navigli
中科院分区:
文献类型:
--
作者:
David Jurgens;Roberto Navigli
Annotated data is prerequisite for many NLP applications. Acquiring large-scale annotated corpora is a major bottleneck, requiring significant time and resources. Recent work has proposed turning annotation into a game to increase its appeal and lower its cost; however, current games are largely text-based and closely resemble traditional annotation tasks. We propose a new linguistic annotation paradigm that produces annotations from playing graphical video games. The effectiveness of this design is demonstrated using two video games: one to create a mapping from WordNet senses to images, and a second game that performs Word Sense Disambiguation. Both games produce accurate results. The first game yields annotation quality equal to that of experts and a cost reduction of 73% over equivalent crowdsourcing; the second game provides a 16.3% improvement in accuracy over current state-of-the-art sense disambiguation games with WordNet.