Problematic Internet use and psychosocial well-being among MMO players

Problematic Internet use and psychosocial well-being among MMO players
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DOI:
10.1016/j.chb.2009.06.006
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发表时间:
2009-11-01
影响因子:
9.9
通讯作者:
Yee, Nick
Yee, Nick
中科院分区:
心理学1区
文献类型:
--
作者:
Caplan, Scott;Williams, Dmitri;Yee, Nick

文献摘要

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目前的研究调查了玩MMO游戏的人中有问题的互联网使用(PIU),并试图确定MMO体验的各个方面是否是PIU的有用预测因素。这项研究试图确定游戏相关变量是否可以预测PIU分数后,占他们与心理社会福祉的关系。新的方法使我们第一次能够将游戏中的行为与超过4000名MMO玩家的调查结果联系起来。结果显示,MMO游戏变量贡献了相当小,但统计学上显着的解释方差PIU分数。(C)2009爱思唯尔有限公司版权所有。
The current study examined problematic Internet use (PIU) among people who play MMO games and sought to determine whether aspects of the MMO experience are useful predictors of PIU. The study sought to determine whether game-related variables could predict PIU scores after accounting for their relationships with psychosocial well-being. Novel methods allowed us, for the first time, to connect in-game behaviors with survey results of over 4000 MMO players. The results revealed that MMO gaming variables contributed a substantively small, but statistically significant amount of explained variance to PIU scores. (C) 2009 Elsevier Ltd. All rights reserved.